Franklin Logan

3D Artist/Developer


Osmo Reading Adventure


Reading Adventure is an interactive learn-to-read program that combines innovative speech recognition with real physical books. Developed with educators, the game adapts to meet the skill level of your child, providing personalized instruction as they progress.

I was a Pipeline Technical Artist on this project, contributing to the creation and maintenance of pipeline tools in Unity using C#. I also helped with their book tagging process, running the illustrations through the aformentioned tools and then cleaning up and integrating the resulting files into the game. Alongside that, I produced a number of art assets along the way, such as animations and timelines.



Mark